QueryMuch

PROJECT | querymuch

10 min read

OVERVIEW
querymuch is a mobile app that I designed based on a need for writers and literary agents to connect on a streamlined, automated platform. querymuch simplifies the query process, making it efficient and manageable for both literary agents and writers.

THE DETAILS

MY ROLE
Launch Code UX Project  |  Lead

TEAM
Rachel Zolotov  |  Solo

DURATION
January – July 2020

TOOLS
Photoshop  |  AdobeXD  |  Balsamiq  |  InVision  |  Mural  |  Google Sheets  |  Validately  |  Draw.io  |  Google Slides  |  Zoom

THE CHALLENGE
Create a mobile app that is effective and easy to use for both literary agents and writers

THE PROBLEM
As of March 2020, there is no streamlined query process. The query process consists of repetitive manual steps. There are no mobile apps available. Several websites exist, none of which are up-to-date and none are mobile-friendly. Every agency and even agent has their own submission guidelines, making the query process a lengthy and stressful process for the writers. Agents are typically overwhelmed with queries without a way to sift through them quickly, efficiently and on-the-go.

UX METHODS
Competitive Analysis  |  User Interviews  |  Personas  |  Empathy Maps  |  Journey Maps  |  Mind Maps  |  User Flows  |  Sketching  |  Wireframing  |  Low-Fidelity Prototyping  |  Usability Testing – Moderated & Unmoderated  |  High-Fidelity Prototyping  

THe process

EMPATHIZE

conduct research

DEFINE

pain points

IDEATE

brainstorm & sketch

PROTOTYPE

low & high-fidelity user interface

TEST

gather feedback

discovery

COMPETITIVE ANALYSIS
To begin, I analyzed 5 websites that offered similar services.

MAIN FINDINGS 
• no websites had a mobile app
• no services provided strengths for both agent and writer
• all were time consuming and repetitive options
• very limited automated services

USER RESEARCH

INTERVIEWS & OBSERVATIONS
I interviewed writers and literary agents to collect qualitative information about their querying experiences in order to pinpoint major challenges.

KEY INSIGHTS
• writers want feedback and status updates on queries
• agents need a way to look at and respond to queries on-the-go
• both like a simple all-in-one place to view, send and respond to queries
• the query process takes too much time

TOTAL INTERVIEWS

0
phone interviews with writers
0
online interviews with writers
0
phone interview with an agent
0
online interviews with agents

RESEARCH INSIGHTS

USER PERSONAS
After conducting the interviews, I organized my observations into a map. This helped me to see the common themes, user needs and pain points.

Once I understood my users, I was able to create the personas.

“Personas remind us of the goals and behaviors of our user groups.”

IzabellaPersona
EllenPersona
NoelPersona1
Elena

EMPATHY MAPS

The Writer’s Goal

“Find an agent that loves my manuscript and will believe in my work enough to get it published.”

The Agent’s Goal

“Quickly and efficiently find a query in the ‘slush pile’ that catches my attention. Hopefully I love the manuscript enough to take it on and champion the work to get it published.”

JOUrney MAPS

CURRENT STATE & PROPOSED
In order for me to understand my users behavior before they use querymuch, I needed to visualize the actions my users were taking on their querying journey.

KEY INSIGHTS
• where the pain points were along the journey and what solutions could solve them
• what could motivate the user to use my app
• opportunities that I could apply to the proposed journey for querymuch

CURRENT JOURNEY MAPS
agent and writer

WriterJourneyMap
AgentJourneyMap
writer - visual version
writer – visual version
agent - visual version
agent – visual version

“In order to create the most positive experience for my users, I needed to apply the opportunities from the current journey maps so that I could minimize the areas that caused negative emotions.”

PROPOSED JOURNEY MAPS
Future state journey maps show how agents and writers will experience the querymuch app.

AgentProposed
WriterProposed

BRAINSTORMING

MIND MAP
Once I had researched my users and defined their pain points and needs, I was ready to move into the ideation stage. The first step was to brainstorm and organize my ideas into a mind map.

DESIGN EXPLORATION

USER FLOW
To get an idea of how the user would navigate through the querymuch app screen by screen, I created a user flow diagram for each of my user types using Draw.io.

KEY INSIGHTS
• gave me a clearer picture of what each screen needed to have
• helped me visualize so I could make decisions about how to organize my app
• inspired me to continue brainstorming and enabled me to come up with more ideas

agent - initial user flow
agent – initial user flow
agent - daily user flow
agent – daily user flow
writer - initial user flow
writer – initial user flow
writer - daily user flow
writer – daily user flow

CREATIVE THINKING

SKETCHING
So far, I have empathized with the user, defined the pain points and researched how I can make querymuch a positive experience. Next, I needed to put my pencil to the paper and bring my ideas to life.

AgentSketch
WriterSketch

“It’s okay to mess up… sketches are meant to be a flow of ideas.”

WIREFRAMING
Using Balsamiq, I transferred my rough sketches into wireframes. This allowed me to have a better visual to work from before transitioning into the prototype.

Sign in
Password
Who are you_
Profile
Agent Keywords
Agent Settings
Copy of Agent Query
Swipe Left
Swipe Right
Writer Home
Statistics
Writer Keywords
Writer Settings
Writer Manuscript Info
Writer Upload
Agent Home

Previous
Next

DESIGN

LOW-FIDELITY PROTOTYPE
I created my art-boards in Photoshop and transferred them to InVision to create a clickable prototype.

KEY INSIGHTS
• I needed to de-clutter my art-boards
• in order to create a more realistic prototype I needed to add more screens
• thinking back to my research and reminding myself of what the “users” needed was crucial to my design

view the low-fidelity prototype here


USABILITY TESTING | Round 1

MODERATED TESTING
In order to reveal points of friction and areas of confusion as well as any bugs in my prototype, I needed to conduct usability tests.

After testing, I compiled and organized my findings in a map. Then, using Google Slides, I made a report with my results.

Portfolio -QueryMuch (1)
Portfolio -QueryMuch (3)
Portfolio -QueryMuch (4)
Portfolio -QueryMuch (5)
Portfolio -QueryMuch (6)
Portfolio -QueryMuch (7)
Portfolio -QueryMuch (8)
Portfolio -QueryMuch (9)
Portfolio -QueryMuch (10)
Portfolio -QueryMuch (11)
Portfolio -QueryMuch (12)
Portfolio -QueryMuch (13)

DESIGN ITERATION

BEFORE & AFTER LOW-FIDELITY
After completing my usability testing report, I applied the solutions to the low-fidelity prototype.

The main problem areas were the keywords and the swiping functions.

KEYWORD SCREENS
before & after

WLbefore1
WLbefore2.1
WLafter5
WLafter1
WLafter2
WLafter3
WLafter4
WLafter5

One of the key findings from my usability testing was the issue with the swiping function.

Although all the participants enjoyed the swiping function once they understood how to do it, it caused confusion for the first time. InVision prototyping did not properly support gestures, so the swiping proved to be very buggy.

PROBLEM
This onboarding screen for swiping was not clear enough since every participant skipped over it.

SOLUTION
New swiping onboarding screens

After1
After2
After3
After4

Another issue was not having a “go back” or undo button once a query or synopsis was dismissed.

I also wanted give an additional way to dismiss or accept with buttons as well as swipe, so I added a bar at the bottom for these options.

With this change, I was also able to bring the save button down and modify the pop-up to look cleaner.

BEFORE
AFTER
AFTER – SAVED/UNDO

“Listen to your users. Iterate, iterate, iterate.”

During the usability testing, a literary agent mentioned a function in the settings that she thought would be very helpful, so I added it with an additional screen.

This setting would allow the agents to set a red flag based on word count.

USABILITY TESTING | Round 2

UNMODERATED TESTING
After correcting the pain points found during the first round of testing, I recruited 4 more participants to do unmoderated tests.

I organized the results and added to the report.

UsabilityTestingReportRound2Snip
Portfolio -QueryMuch (15)

DEFINING PATTERNS

LOGO DESIGN
To create my logo, I first sketched out several designs. I knew I wanted something modern and simple, and a logo that utilized the Q & M from the name. Once I decided on the one I liked the most, I created the logo in Photoshop.

DESIGN STYLE GUIDE

Accessibility testing


VISUAL DESIGN

HIGH FIDELITY PROTOTYPE
After assessing all of the data from both rounds of usability testing, I found that most of the pain points the users experienced were because of issues with the InVision tool. Because the swiping functions were not properly working, I decided to switch to Adobe XD for my high fidelity prototype. 

WITH ADOBE XD I WAS ABLE TO
• seamlessly integrate the swiping gesture
• add animations to make the app look and feel like a real app

CLICK THROUGH THE HIGH FIDELITY PROTOTYPE BELOW

A GLIMPSE INTO THE WEB OF PROTOTYPING IN ADOBE XD 

A SELECTION OF THE ON-BOARDING SCREENS

Welcome
Welcome
Log In
Log In
Confirm Email
Confirm Email
Choose Your Path
Choose Your Path

A SELECTION OF SCREENS FROM THE AGENTS PATH

Agent Bio
Agent Bio
Agent Keywords
Agent Keywords
Read/Customize
Read/Customize
Agent Settings 1 of 4
Agent Settings 1 of 4
Settings Complete
Settings Complete
Swipe Right
Swipe Right
Swipe Left
Swipe Left
Additional Buttons
Additional Buttons
Query
Query
Synopsis
Synopsis
Manuscript Swipe
Manuscript Swipe
Manuscript
Manuscript
Manuscript Options
Manuscript Options
Agent Homepage
Agent Homepage
Hamburger Menu
Hamburger Menu
Saved
Saved
Agent Stats 1
Agent Stats 1
Agent Stats 2
Agent Stats 2

A SELECTION OF SCREENS FROM THE WRITERS PATH

Writer Bio
Writer Bio
Writer Keywords
Writer Keywords
Writer Settings 1
Writer Settings 1
Writer Settings 2
Writer Settings 2
Writer Upload
Writer Upload
Bio & Settings Complete
Bio & Settings Complete
Writer Homepage
Writer Homepage
Hamburger Menu
Hamburger Menu
Writer Stats 1
Writer Stats 1
Writer Stats 2
Writer Stats 2

0
ITERATIONS
0
ARTBOARDS
0
CUPS OF TEA

REFLECTION

CONCLUSION AND NEXT STEPS
querymuch was my first introduction to the UX field. I am very proud of what I achieved with this project. I feel as though I created a design that solves a problem and tackles the user pain points in a useful way. The final design is visually pleasing and functional. Both the content and design of this project was based on the research and the users needs in mind.

Although I have finished work on this study, there is plenty of room to come back and iterate on it many more times. I would begin by conducting another round of usability testing and doing another iteration of my hi-fidelity prototype. Then, if I were to continue and take this project to the next level, there are a few functions I would add.

• a feature for the agents to send an invite link to the writers for them to be able to send a query directly to them. This would be particularity useful if the agent met the writer at a conference or through a pitch contest
• I would also show how a red flag would appear on on a query and/or manuscript or even make the app more intuitive by knowing what the word count should be based on genre
• a settings menu showing the specific settings they can get back to and change if needed
• a functionality for the agents to be able to “add an intern” to their account and assign them queries to go through for them
• a bio page on the agents that the writer would be able to click on and view
• a pop-up that would show on the agents phone when a new query or queries are available to read, or for the writer when a query, synopsis, and/or manuscript have been accepted
• an FAQ page
• full page mode when the agent is reading the manuscript 


TESLA: case study

PROJECT: interoperability

PROJECT: onboarding

PROJECT: ux templates

PROJECT: infographics